![]() This is going to form the base of your "Ice guy" - he is a pokemon and he has an ice ability. Add the Pokemon component and add the IceAbility component. Now back in the editor, select your Pokemon from the Hierarchy window and click the Add Component button. You then create sub classes for each ability, e.g. Pokemon and you have a base class ability behaviour, e.g. One common way that I have done this type of thing in the past is where you have a MonoBehaviour for your pokemon, e.g. There are a ton of ways that you can do what you are looking to do, I assume you are going to be using MonoBehaviours and not ECS as ECS isn't fully done yet. It will be a custom pokemon game, i want to add some unique stuff to it, and create my own fakemon.Īnother thing, Sorry if i didnt explained it well enough, English isnt my main language, any questions are welcome and appreciated! So thats why i like to have some opinions from you guys about it. Im not sure if this approach is good, and will work. And after that i want to make a battle script that will calculate everything, how many damage you do, and will keep track of debuffs, and buffs like lower defense or poison etc. And then i want to make a base pokemon script where every pokemon will be named and will get every characteristics (i dont know if characteristics is the right word, but i mean like what type it is, abilities and base stats etc). Im not sure if i want to implement natures. I want to create scripts for everything a pokemon has/needs, so abilities,types,natures(?),effects etc (like poison etc). And im not totally sure of how i should do that, but i have a idea, and i would like some opinions about it. So ive setup the movements, encoutering pokemons and the rareties of them. So ive been following some tutorials, and now i planned to make a fairly easy game (of so i thought.) and that was pokemon. I understand some basics, and i want to learn while creating. So im fairly new to Unity and coding (i use C#). Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.
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